A technology driven professional with over +10 years of experience in game development, specializing in Unity. Driven by a strong curiosity about how applications and games are built, I have developed advanced expertise across multiple industry tools including Unity 3D, Autodesk Maya, Adobe Premiere Pro, After Effects, Lightroom, and CorelDRAW Graphics Suite.
Throughout my career, I have leveraged my technical and creative capabilities to deliver high-quality interactive products, most notably serving as Head of Metaverse Development at Leslar Metaverse International, where I successfully led the creation of four game applications spanning AR and VR technologies.
I am currently the project owner and actively leading the development of Khodam: The Contract, an upcoming work-in-progress title that reflects my continued commitment to innovation and immersive gameplay experiences. My focus remains on building scalable, high-quality game products while pushing technical boundaries within interactive media.
As the CEO of Run2Go Studio, I lead the company’s strategic direction while overseeing both the technical and production pipelines to ensure the delivery of high-quality interactive experiences. My role combines leadership, technical decision-making, and operational management from building scalable workflows to guiding the team through full-cycle game development.
Under my leadership, Run2Go Studio successfully developed and released the playable demo of Khodam: The Contract, establishing the foundation for the title’s ongoing full-version production. I actively drive innovation within the studio by spearheading the development of custom engine tools and internal production systems designed to optimize performance, accelerate iteration, and maintain production efficiency.
With a strong background in real-time technology and game engineering, I focus on creating sustainable development pipelines, empowering teams, and pushing technical boundaries to support the studio’s long-term vision.
• Collaboratte with a 5-person team to develop a Metaverse Game MMORPG which is a major project in our company and mini Play to Earn Game.
• Completing projects sequentially according to the plan from making 3 level scene for players, making a kinematic movement, animation movements, interaction with environtment and other player, make an inventory system database, gacha/reward system, connecting to cloud database using Moralis & Colyseus, creating UI/UX, and creating login/sign-up system to Moralis Database. In the finalization stage, we make a bug test and stress test for best performance.
• This project was successful in Press Conference Product Launch of Leslar Metaverse. We reach +100 download on that day and there also 10-20 dialy active users.
• Collaboratte with a 5-person from Hoschule RheinMain University and 2-person from Diponegoro University to develop an idea for reducing marine debris by act of people in Demak, Central Java.
• Completing projects sequentially according to the plan from survey at location such as interviewing people in location, analyze tidal & current at sea.
• The project was successful at the end of the project by crowning our idea as the best of 6 themes and this method. Our theme is currently being used by GotBag.